use macroquad::prelude::*; #[macroquad::main("InputKeys")] async fn main() { let mut x = screen_width() / 2.0; let mut y = screen_height() / 2.0; loop { clear_background(LIGHTGRAY); if is_key_down(KeyCode::Right) { x += 1.0; } if is_key_down(KeyCode::Left) { x -= 1.0; } if is_key_down(KeyCode::Down) { y += 1.0; } if is_key_down(KeyCode::Up) { y -= 1.0; } draw_circle(x, y, 15.0, YELLOW); draw_text("move the ball with arrow keys", 20.0, 100.0, 40.0, BLACK); next_frame().await } }
No errors